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Gyre, introduced to Warframe via the Angels of the Zariman DLC, is an electric-themed Warframe. Unlike the previous electric using Warframe, Gyre focus more on extreme damage output, so will be a big draw for players who really want to put a hurting on their enemies.

How to get Gyre

The first thing that players need to do is play through the Angels of the Zariman quest. This will give them access to the Chrysalith hub. In the Chrysalith you can find NPCs to speak to, and one of them will give out bounties. By completing these bounties, players can earn rewards that include the overall Gyre blueprints, Systems, Neuroptics, and Chassis.

Once you have all the blueprints, you will need the following components to make them in the Foundry.

Neuroptics

  • 15,000 Credits
  • 6 Neural Sensors
  • 300 Thrax Plasm
  • 60 Voidgel Orb
  • 4500 Plastids

Chassis

  • 15,000 Credits
  • 8 Morphics
  • 500 Thrax Plasm
  • 12 Entrati Lanthorn
  • 3300 Alloy Plate

Systems

  • 15,000 Credits
  • 2 Argon Crystals
  • 300 Thrax Plasm
  • 40 Voidplume Quill
  • 6500 Ferrite

All Gyre’s Warframe abilities

You can find a full list of Gyre’s abilities below:

  • Arcsphere: A destructive and crippling Ability. Launch a Gyratory Sphere that will deal
    high damage on impact and periodically deal electrical shocks to nearby enemies.
    Hitting at least 3 enemies with the initial launch enhances damage.
  • Coil Horizon: Throw forward a Gyratory Sphere that will implode after 2 seconds, or can
    be manually triggered.
  • Cathode Grace: Gain a brief burst of increased Critical Chance and Energy Regen, with
    each kill extending duration of Cathode Step. Casting is on a cooldown.
  • Rotorswell: Gyre’s mechanisms spin at incredible speeds, generating an Electric Field
    that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge
    will chain from the enemy that was hit to nearby enemies.
  • Gyre Passive Abilities: Gyre’s Abilities have a 10% chance to deal double damage
    when enemies are affected by Electricity Status. Every additional Electricity Status proc
    adds an additional 10% chance.

About the author

Aidan O'Brien

Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.

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